Global Esport and Sport Gambling Market Insights, Trends, Demands and Growth 2021 to 2026|Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Betsson AB – KSU


The research report on Global Esport & Sport Gambling Market provides a comprehensive analysis of the market status and development trend, including types, applications, growth, opportunities, rising technology, competitive landscape and product offerings of key players. Esport & Sport Gambling Market report covers the present and past market scenarios, market development patterns, and is likely to proceed with a continuing development over the forecast period.

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Over the next five years the Esport & Sport Gambling market will register a 6.4% CAGR in terms of revenue, the global market size will reach US$ 128990 million by 2025

Report includes top leading companies Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Betsson AB, 888 Holdings, Bet-at-home.com, Betfred, Interwetten, Pinnacle, Bodog, Betvictor, Betway, Intertops, Betcris, BetAmerica, SBOBET, BetOnline

Global Esport & Sport Gambling Market, By Type

Football
Basketball
Tennis
Horse Racing
E-sports
Others
The global and Chinese esports and traditional sports betting markets are divided by different sports into soccer betting, basketball betting, horse racing, tennis betting, esports betting and others.Among them, football betting accounted for 45.58% of the market revenue in 2019, making it the largest market

Global Esport & Sport Gambling Market, By Application

Offline Gambling
Online Gambling
The global and Chinese esports and traditional sports gambling markets can be divided into online gambling and offline gambling according to sales channels.The share of online gambling is not growing with the development of the Internet and smart mobile terminals.According to QYR’s research, the market size of online sports betting grew from $19.681 billion in 2014 to $29.641 billion in 2019, with a compound annual growth rate of 8.53%.Offline sports betting still dominates the market, with a market share of 77.52% in 2019

Global Esport & Sport Gambling Market Segmentation by Region:

North America, United States, Canada, Mexico, Asia-Pacific, China, India, Japan, South Korea, Australia, Indonesia, Malaysia, Philippines, Thailand, Vietnam, Europe, Germany, France, UK, Italy, Russia, Rest of Europe, Central & South America  

Major Highlights of Esport & Sport Gambling Market report:

  • Esport & Sport Gambling Market Overview
  • Market Competition by Manufacturers
  • Industrial Chain, Sourcing Strategy and Downstream Buyers
  • Marketing Strategy Analysis, Distributors/Traders
  • Market Effect Factors Analysis
  • Global Esport & Sport Gambling Market Forecast (2020-2026)

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Table of Contents

1 Study Coverage

2 Executive Summary

3 Market Size by Manufacturers

4 Esport & Sport Gambling Production by Regions

5 Esport & Sport Gambling Consumption by Regions

6 Market Size by Type

7 Market Size by Application

8 Manufacturers Profiles

9 Production Forecasts

10 Consumption Forecast

11 Value Chain and Sales Channels Analysis

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

13 Key Findings in the Global Esport & Sport Gambling Study

14 Research Findings and Conclusion

15 Future Forecast

16 Appendix

16.1 Research Methodology

16.1.1 Methodology/Research Approach.

In this study, the years considered to estimate the market size of Esport & Sport Gambling are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026

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